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Behavior Cloning vs Reinforcement Learning: Robotics Approaches Compared
Behavior cloning vs reinforcement learning for robotics: covariate shift, DAgger, diffusion policies, AMP/GAIL, and today's practical BC-then-RL workflow.
September 25, 2026 · 13 min read Imitation-LearningReinforcement-LearningRobotics -
Hindsight Experience Replay: Learning from Failed Attempts
Hindsight Experience Replay explained: relabel failed trajectories with achieved goals to learn from sparse rewards, HER strategies, SAC + HER training.
September 25, 2026 · 13 min read Reinforcement-LearningRoboticsTutorial -
Isaac Gym Tutorial: NVIDIA's GPU-Accelerated Robot Simulator
Isaac Gym tutorial: GPU-accelerated robot simulation with thousands of parallel PyTorch environments, vectorized rewards, PPO, and domain randomization.
September 25, 2026 · 15 min read Reinforcement-LearningRoboticsTutorial -
PyBullet Tutorial: Physics Simulation for Robot Learning
PyBullet tutorial for robot learning: GUI vs DIRECT modes, URDF loading, joint control, a Gymnasium reaching environment, PPO training, cameras, sim-to-real.
September 25, 2026 · 14 min read Reinforcement-LearningRoboticsTutorial -
Building a Custom Gymnasium Environment from Scratch
Build a custom Gymnasium environment from scratch: action and observation spaces, reset and step, termination vs truncation, rewards, registration, and testing.
September 25, 2026 · 13 min read GymnasiumReinforcement-LearningTutorial -
Train an AI to Play Pong from Pixels
Train an AI to play Pong from raw pixels with DQN: preprocessing, frame stacking, a CNN architecture, experience replay, epsilon scheduling, and tuning.
September 25, 2026 · 14 min read Game-AIReinforcement-LearningTutorial -
Train an AI to Play Flappy Bird with Reinforcement Learning
Train an AI to play Flappy Bird with DQN: environment setup, state representation, reward shaping, epsilon-greedy exploration, tuning, and evaluation.
September 25, 2026 · 13 min read Game-AIReinforcement-LearningTutorial -
Deep Q-Networks vs PPO: Which Algorithm for Which Game?
DQN or PPO for your game? A practical comparison of action spaces, sample efficiency, and stability, with clear rules for arcade, racing, and physics games.
September 25, 2026 · 14 min read Game-AIReinforcement-LearningTutorial -
Soft Actor-Critic (SAC) Tutorial for Continuous Control
Soft Actor-Critic (SAC) tutorial for continuous control: the maximum-entropy objective, twin critics, entropy tuning, hyperparameters, and SAC vs TD3 vs PPO.
September 25, 2026 · 15 min read Deep-LearningReinforcement-LearningTutorial -
PPO Explained: Train Robust Game AI with Proximal Policy Optimization
PPO explained for game AI: how proximal policy optimization clipping works, how PPO compares to DQN and SAC, plus hyperparameters, rewards, and training tools.
September 25, 2026 · 13 min read Game-AIReinforcement-LearningTutorial